settings

Vars

background: sdl.Color
Screen clearing color
renderer: sdl.Renderer
Game renderer pointer
gameRunning: bool
If false - break main loop
gamePaused: bool
If true - do not update current scene
showInfo: bool
Show info panel
fpsLimit: int
Limit frames per second to fpsLimit, if 0 - no limit
colliderOutline: bool
Show collider outlines
colliderOutlineColor: sdl.Color
Color of collider outlines
updateInterval: int
update() is called each updateInterval ms.