Vars
background: sdl.Color
- Screen clearing color
renderer: sdl.Renderer
- Game renderer pointer
gameRunning: bool
- If false - break main loop
gamePaused: bool
- If true - do not update current scene
showInfo: bool
- Show info panel
fpsLimit: int
- Limit frames per second to fpsLimit, if 0 - no limit
colliderOutline: bool
- Show collider outlines
colliderOutlineColor: sdl.Color
- Color of collider outlines
updateInterval: int
- update() is called each updateInterval ms.